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Messages - Sandcrawler

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1
News and Announcements / A Growing Prince Released
« on: December 24, 2015, 04:14:33 PM »
For Ludum Dare 34 I created a small game called A Growing Prince. The game itself was largely incomplete and lacked a lot of expected features. I then preceded to finish/create a game that was functionally complete. This is a small part of a larger project that I will go into more depth about at a later time. Below is a Screen Shot, the game is not much to look at, but that is the roll of a text based adventure game. You can play the game right now, right here. You can also read a bit more about the technical side of this game over on the Blog.


2
Minecraft / Re: Port?
« on: June 19, 2013, 10:04:27 AM »
its the default port, so if you just leave it blank it will connect.

port: 25565

3
Minecraft / Re: Free in game Stuff
« on: June 09, 2013, 08:25:06 PM »
If someone on the server replies (besides Zaphonn :P) by Tuesday (6-11-13). I'll give you 30 diamonds

4
Minecraft / Re: Free in game Stuff
« on: June 09, 2013, 08:19:39 PM »
Pick me Pick Me. I need more diamonds :)

5
Minecraft / Feed the Beast Configuration changes
« on: January 02, 2013, 04:30:20 PM »
Gregtech sucks, so we stopped it from changing most recipes. But in order for the changes to be reflected you will need to edit a file on your client.

Go to your Feed the Beast location, then into Mincrack, then minecraft, then config, then gregtech, and open Recipes.cfg
FeedTheBeast\Ultimate\minecraft\config\GregTech

Edit Recipes.cfg to reflect these changes: (its near the bottom of the file)
Quote
####################
# ic2recipes
####################

ic2recipes {
    B:Massfabricator=true
    B:QSuithelmet=true
    B:QSuitpants=true
    B:QSuitplate=true
    B:QSuitshoes=true
}

####################
# usefullrecipes
####################

usefullrecipes {
    B:BeryliumReflector=true
    B:Compress2Storageblock=true
    B:DifficultIridiumPlate=false
    B:ElectricSteelTools=false
    B:ExpensiveBCQuarryRecipe=false
    B:ExpensiveLaser=false
    B:ExpensiveMaceratorRecipe=false
    B:ExpensiveNanoSaber=false
    B:ExpensiveNukeRecipe=false
    B:ExpensiveSolarRecipe=false
    B:ExpensiveWatermillRecipe=false
    B:ExpensiveWindRecipe=false
    B:MMIngotOnlyRollingMachine=false
    B:Storageblock2Macerator=true
    I:TincellsPer4Tin=4
    B:TitaniumDiamondDrill=false
    B:ToolAndArmorMaceration=true
    B:WatermillReverseCrafting=true
}

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Minecraft / Re: Paintball games
« on: January 01, 2013, 12:15:09 AM »
I had fun winning :D It'll be in my newest episode, #22 New Years Special.

It was a lot of fun to have everyone on Teamspeak for once.

7
Minecraft / Join the server
« on: December 30, 2012, 03:44:43 PM »
If you would like to play on the All Around Games Bukkit or Feed the Beast servers you should fill out the following, and post as a reply. If you would rather not have it publicly viewable you can send me a personal Message.

Please leave your Minecraft name, if you have it a YouTube account, and lastly a reason that you want to join. A YouTube or other video hosting website will greatly increase your chances of being accepted onto the server.


Minecraft Name:

YouTube Account (or other video website):

Reason for wanting to Join:

also, go to the rules post, read it, and reply.[\b}


8
Minecraft / Re: IP Address Changed again?
« on: November 29, 2012, 04:23:53 PM »
Ya for the last time.

Bukkit.allaroundgames.net

9
Minecraft / Re: [Poll] Next Public Building
« on: August 30, 2012, 02:03:15 PM »
I think we should build a spleef arena next, but one that uses sand and is connected to a sand generator to refill.

10
Developer's Blog / The game of June
« on: June 01, 2012, 02:35:58 PM »
Today I am releasing the first game in a series. You can play it at the top of this page. There is also a Online high score table, seperated out by the day that you play it on. You can view the Calender Score table here.

I'll be posting more about the game this weekend, on the blog. But a couple of the inspiration behind creating this game was; Suzuki Harunobu, Mini Ludum Dare 34, and Sos Soswki website. The game was created using Construct 2, exported to html5. Then some php for the score table.

11
News and Announcements / Ludum Dare 23, and Mini Ludum Dare 34
« on: May 27, 2012, 03:01:32 PM »
Ludum Dare #23 was on April 20th-23rd, I made a game called Through the Blue Sea. With five different worlds, each randomly generated.



Mini Ludum Dare was May 19th-20th I decided to create a sequel to my Ludum Dare 23 entry, so I reused many of the assets. I settled on the name I Threw the Red in it you are racing against the clock to collect the pips the fastest. There are ten levels and two character. Best of all, this game was created in Construct 2 and exported to html5, so you can go play it now.


12
Developer's Blog / Ythmeven Teaser Website Launched
« on: April 09, 2012, 04:56:38 PM »
Ythmeven is a new game that I have been talking about on the blog recently. Today I am launching the teaser website for the game.

Ythmeven Teaser Site

On the website there are currently eight desktop wallpapers that you can download and use. The website will be updated from time to time with screenshots and additional wallpapers.


13
News and Announcements / Untitled Version 1.0 Released
« on: March 19, 2012, 11:31:33 PM »
Untitled version 1.0 has been released.

You can download it on the Untitled website or on IndieDB. Set your high score on the Leaderboards for all to see.

Changes:
Just a few small changes to the website.


14
News and Announcements / Untitled Beta 3
« on: January 22, 2012, 11:51:30 PM »
Untitled Beta 3 is out now.

You can download and play it at its brand new website:
untitled.allaroundgames.net



Change log:
- New configurable controls, After you set the controls you need to play a game for them to be saved. Your newly configurwed controls will be loaded when you start the game.

- Updated lang/en.ini with new variables under menu (Difficulty, Controls, MoveLeft, MoveRight, MoveUp, MoveDown, Jump)

- Updated lang/en.ini with new variables under gui (Leaderboard, MainMenu, Replay, Submit)

- Changed to the particle effect on pickup to reflect the pickup color

15
Developer's Blog / SOPAJam
« on: January 16, 2012, 09:17:45 PM »
I'll be participating in SOPA Game Jam, but I won't be able to work much on the 18th. So instead I'll be releasing on the 18th (even though this website will be down :o ), and working tonight, and tomorrow on the game.

I decided to go with my first idea, and make an extremely simple game, of shoot the target. The targets are randomly created on the screen, and you need to shoot them before they move off the screen. There is a time limit of thirty seconds, during that time you try to click as many of the targets as possible. The game will mention both SOPA, and PIPA. As well as having several songs that pertain to SOPA. On the main menu page there will be buttons to the SOPA website.

Another part of this game is the web component. There will be a total of all rouge sites shot down in the game that will be visible on the game page, as well as in the game.

So far I have:


Update (1-18-2012)
The game has been released, you can download it here

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